- #BONZI BUDDY SPRITES HOW TO#
- #BONZI BUDDY SPRITES MOD#
- #BONZI BUDDY SPRITES CODE#
- #BONZI BUDDY SPRITES SERIES#
It was more tongue in cheek fun than me condemning bronies. I’m not fond of pushing political messages in games for “woke points”. I started drawing enemies based on cartoon characters and stuff I witnessed… the dudebrony and checksum unicorn enemies were an obvious reference to MLP’s discourse involving vocal minorities in the fandom. To try to stave off the depression, I started tinkering with GZDoom. I fell into a deep depression… I still am in that depression. I started early on in 2013 toying with the concept of an indie FPS – a freeware one that appealed to my interests.Ī tragedy would occur though that would admittedly affect me greatly.
Later on the engine would even be GPL’d entirely, making it feasible to use as an indie game engine. It had easy to use tools, extensive documentation overall, and more importantly it was relatively easy to make a standalone game, even then. I decided to go back to GZDoom for my next project. Yeah, Wolf3D as an engine definitely is primitive.
#BONZI BUDDY SPRITES CODE#
The Wolf4SDL sound code I used was from the Die Hard Wolfer’s forums, and it has some problems. However, I had to completely gut Scoot Hard’s sound code and it’s still not proper. Hell, when designing DD2 me and others working on the game lamented at how it’s impossible to transition between tracks dynamically, like how modern games do.
#BONZI BUDDY SPRITES HOW TO#
I did find out how to do things like wall decorations, vending machines and such – but I really hated being stuck with just 90 degree walls.Īnd the sound engine! I know sound is often a point of debate in the Doom community. I love Wolfenstein 3-D but the level design was lacking.
#BONZI BUDDY SPRITES SERIES#
Hell, it has two things I have yet to implement proper in the Daytime Drama series – achievements (albiet primative and not that many) and vending machines!Īlas, one of the things I didn’t like about it was the engine. Coding most stuff in C/C++ helped polish up my lower level programming skills… and it was the first major project I had completed. I still have a copy of it and I do plan on polishing it up – or even remastering it in GZDoom – but it focused on Scootaloo from My Little Pony going up against the Rainbow Factory.Ī kind of cringy boxart for Scoot Hard (I did it like it was sold in-universe, heh) I explored this concept with a Wolf4SDL project called Scoot Hard. The original project had that going for it – I loosely based the protaganist off a friend of mine from back when. I’ve always liked action movies, if you couldn’t tell. I released several projects in the interim, but none really struck me as something I’ve always wanted to do – I wanted to do a project where a person, down on their luck, has to go up against a bizarre against all odds scenario. I don’t mind edgy humor – but some stuff was admittedly in poor taste. My level design was utter garbage, the sprites were not that good, and it relied on DEHACKED and DECORATE mixed together. However, this project is not really something I’m proud of. I was admittedly a browser of Encyclopedia Dramatica a bit too much. I called it “Drama” for a lack of a better title.
#BONZI BUDDY SPRITES MOD#
I started work on a game mod – a TC based on internet phenomena and random shit I could think of. The edit, however, will not be completed, nor will it be released unfinished.NOTE: This was originally posted Monday September 23rd 2019 before the WordPress migration Origins Originally part of an unfinished edit from a while back, I have decided to release these two palettes for public use. I have made two palettes for Felixmario2011's second version of Oshawott. He will only have one palette, which are his default colours. Other attacks include spinning a globe and riding a surfboard for a few seconds.
His pop-up attacks will usually last for a few seconds before disappearing, but will cost power depending on how powerful said pop-up is. His sprites will come from a sprite rip of bonzi's sprites that I found on DeviantArt. As he is malware, his attacks will mostly be pop-up advertisements and other things that will usually appear when you get malicious software, said attacks mostly being fullscreen. I had an idea of making Bonzi buddy as a joke and novelty character, seeing as he is infamous due to him being malware. The reason it looks glitchy is because the palette itself has a different layout from the other palettes, causing colours to get misplaced. The glitchy palette is also included in an upcoming edit (that I'll talk about in a separate blog post) and doesn't make the character cheap or add any special effects and comes from one of my cancelled characters, but I won't say what character. I had a hard time getting the slender palette to look like Slender man, but I eventually got there.